Some of the references in the file are to 'soloability'. Right now, unfortunately, it is Alliance only based (I've got no level 60 Horde characters). Its not based on reputation, but is purely a leveling/quest grinding guide that I decided to do for myself and my brother. The quests are generally in order, but it may have a typo, mistake, or incorrect x, y locations, etc. This is basically a compilation of information off of Wowhead and the comments of posters. On the other hand, if the nether portal is in a fortress and you want the overworld to match it, then build the nether-side portal and move the overworld portal to match.I've created a file, for those that do not want to alt-tab out of Warcraft for each quest (or cant in my case, with 512 MB of RAM) to our beloved :) build it first, then relocate the nether portal. for example if you have a dedicated chamber/portal room in your base, then you will want to prioritize the overworld portal. When using this method, you can choose which portal gets "priority". if you build a portal at 800,y,-160 in the overworld, then manually build a portal at 100,y,-20 in the nether. The best way to "force" two portals to link is to manually build both portals on or as near the same "effective block" as possible. block 800,y,800 in the nether is directly linked to block 6400,y,6400 in the overworld. so for example, block 800,60,800 in the overworld is directly linked to block 100,60,100 in the nether (the Y coordinate, for the most part, is ignored). so when i say "effective" block i mean an objective global coordinate. Well remember that the nether coordinates are directly linked to overworld coordinates but by a factor of 1:8. ![]() Manually moving your portals so that they are on the same effective block should solve the issue. now when you go through portal A' it's too far away from A so the game doesn't recognize it and it creates portal B instead. but A' had to be created too far away due to the terrain around where it should be. What may be happening is that your first portal A in the overworld generated portal A' in the nether. if there isn't one in proximity, it creates a new one. if there is one in proximity, it uses it. ![]() NOW when you are exiting the nether the game does the same thing - it checks the area in the overworld to see if there is a portal. What can happen is when you go through the first time the game has to struggle to find a place to build the nether portal. or there are FEW spots to put the portal. there are no valid spots to put the portal. this is due to no fault of your own, you really can't predict what's in the nether the first time.įor example, if you chose a spot in the overworld that connects to an area in the nether that is a massive lava ocean. What can sometimes happen is if you choose a poor spot for a portal in the overworld, the game has to kind of try a little harder to find a place to make the nether portal. if there isn't one, it tries to generate one. What happens when you go through a portal is the game checks the other dimension to see if there is an existing portal. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting ![]()
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